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Question by Nanaki_1 · Apr 18, 2016 at 01:13 PM · scripting problem2d gamescripting beginnerinfinite runner

(C#) SetActive isn't working on my UI

So, my script that i've written isn't working fully. I have A pause button and when I press it, it triggers my bool and shows that its working properly but when i'm "Paused" my UI doesn't pop up and my game doesnt stop in the back ground. I hope you can understand clearly. I am a beginner!

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class PauseManager : MonoBehaviour {

 public GameObject pauseMenu;

 public bool paused = false;

 public void start()
 {
     pauseMenu.SetActive(false);
 }

 public void update()
 {
     if(Input.GetButtonDown("escape"))
     {
         paused = !paused;
     }
     if (paused)
     {
         pauseMenu.SetActive(true);
         Time.timeScale = 0;

     }
     if (!paused)
     {
         pauseMenu.SetActive(false);
         Time.timeScale = 1;
     }

 }
 public void Resume()
 {
     paused = false;
 }
 public void pauseButton()
 {
     paused = true;
 }

}

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avatar image Ali-hatem · Apr 18, 2016 at 02:48 PM 0
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as roland_k said uese capital U for Update() & no need to Update() to bee public & for stop in the back ground you have to Quit your app :

 if(Input.GetButtonDown("any button")){
  Application.Quit();
 }

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Answer by $$anonymous$$ · Apr 18, 2016 at 02:31 PM

You might want to change your update function into: public void Update()

The difference is the capital U.

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avatar image ben-rasooli · May 01, 2017 at 10:36 AM 0
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Also it doesn't need to be public, just void Update

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Answer by FM-Productions · May 02, 2017 at 05:58 PM

The answer of roland_k is correct. However, I want to add that you will have the same problem with the start function. Write it with a capital S -> void Start(). Otherwise, Unity itself probably won't execute the function.

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