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Question by AlexV03 · Jun 10, 2020 at 11:52 AM · scripting problemmovementwall jumpwalljump

I have a walljump script but the walljump doesn't work right can someone help me?

This is the script: { public float jumpForce = 1f;

 public Transform groundCheck;
 public float groundDistance = .4f;
 public LayerMask Ground;

 public bool Grounded;

 public Rigidbody rb;

 [SerializeField] private float wallJumpMultiplikatorHorizontal;
 [SerializeField] private float wallJumpMultiplikatorVertical;

 void Update()
 {
     Grounded = Physics.CheckSphere(groundCheck.position, groundDistance, Ground);

     if (Input.GetKeyDown(KeyCode.Space) && Grounded | hitStatus == HittingState.HittingRight | hitStatus == HittingState.HittingLeft)
     {
         Vector3 force = Vector3.zero;
         if (hitStatus == HittingState.NotHitting)
         {
             // Do a normal jump
             // force = Vector3.up * jumpForce;
         }
         else if (hitStatus == HittingState.HittingLeft)
         {
             // Wall Jump to the Right
             force += Vector3.right * wallJumpMultiplikatorHorizontal + Vector3.up * wallJumpMultiplikatorVertical;
         }
         else if (hitStatus == HittingState.HittingRight)
         {
             // Wall Jump to the Left
             force -= Vector3.right * wallJumpMultiplikatorHorizontal - Vector3.up * wallJumpMultiplikatorVertical;
         }

         if (force != Vector3.zero)
         {
             // Apply force
             rb.velocity = force;
         }
     }
 }

 void OnCollisionEnter(Collision collision)
 {
     if (collision.collider.CompareTag("Wall"))
     {
         float hitPoint = transform.localPosition.x - collision.transform.localPosition.x;
         if (hitPoint < 0)
         {
             // Hitting wall on the right
             hitStatus = HittingState.HittingRight;
         }
         else if (hitPoint > 0)
         {
             // Hitting wall on the left
             hitStatus = HittingState.HittingLeft;
         }
     }
 }

 void OnCollisionExit(Collision collision)
 {
     if (collision.collider.tag == "Wall")
     {
         // Left wall, not hitting
         hitStatus = HittingState.NotHitting;
     }
 }

 public enum HittingState { NotHitting, HitWallLeft, HitWallRight, HittingLeft, HittingRight };
 HittingState hitStatus = HittingState.NotHitting;

}

Does someone know what the problem is? Edit: when i jump off a wall i jump to the X and it doesn't matter which way you come from. This is the problem.

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