- Home /
How do you disable or change the target from the Vive to a standard project?
I am working on a VR project, which also has a non-VR version, however when I make a new blank scene with no VR camera, The game still runs as a VR game (the Unity splash screen moves with head tracking and the VR code is used).
How do set the project to be a standard project?
Answer by Elum224 · Oct 20, 2016 at 04:42 PM
I found the option Project->Settings->Player-> Virtual Reality supported.
Answer by Delahoyhoy · Oct 20, 2016 at 08:41 AM
Is it in File -> Build Settings -> Choose your platform?
Nope. The build target is Windows. I want to generate an Exe that does not use the vive. $$anonymous$$y current work around is to copy + paste everything I need into a new project then build the Exe, but this is not workable when I need to generate 3 exe's off the same project.
Oh and when I target Android, the game crashes when the App runs.
Your answer
Follow this Question
Related Questions
mouse project settings 0 Answers
Is it safe to add my own asset files to the ProjectSettings folder or even into the settings files? 0 Answers
Can you use the 'Version' under Player settings across the game? 1 Answer
Gravity y is stronger than x 0 Answers
(Solved)What could change the EditorBuildSettings when creating a build... 2 Answers