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Question by madclouds · Jan 13, 2016 at 10:08 AM · 2dmeshmaskmasking

2D Sprite concave mask with holes

I'm working on a game where level boundaries are generated from a grid. I'm able to create the boundaries using an EdgeCollider2d and setting their points.

Now I'm looking for a way to mask the boundaries with an image. I've tried using the Triangulator code to generate a mesh and apply a Depth Mask material to it. This worked fairly well, but not with convex meshes or with holes which are essential to my game.

How would you go about generating a sprite such as this: alt text

Thanks in advance!

example-mask.png (171.9 kB)
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avatar image madclouds · Jan 10, 2016 at 10:12 PM 0
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I got it working with Triangulator and the Depth $$anonymous$$ask! The issue I was having was that I listed my vectors counter-clockwise and I needed to have them listed clockwise. Also, array of vectors should not have the same first and last point. Here's an example output: http://i.imgur.com/IzLHnxn.png

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