Question by
Feldspara · Aug 12, 2020 at 01:28 AM ·
spriterendereranti-aliasingantialiasantialiasinganti aliasing
Weird antialiasing behavior
The pixel by pixel image is how I'd want this example image to look. Unity (I assume) anti aliases this and makes it blurred and sort of a "ramp" in the right side of the image. I'd just like the squares to stay squares, how can I turn this off?
unity.png
(60.7 kB)
soureimagepixel.png
(6.6 kB)
Comment
Best Answer
Answer by Feldspara · Aug 12, 2020 at 01:45 AM
I'm an idiot. Here is the solution: https://answers.unity.com/questions/574035/weird-antialiasing-on-textures-2d.html Should have google it...
Your answer
Follow this Question
Related Questions
Antialiasing doesn't work in the editor Scene view and is only working in Game view 1 Answer
Jagged edges on a cube despite 8x anti-aliasing 1 Answer
Set Anti-Aliasing as PostEffect or inside QualitySettings or both? performance? 0 Answers
Increase MSAA past 8x? 0 Answers
WebGL antialiasing 4 Answers