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Question by SantosR · Jun 10, 2014 at 04:32 PM · colliderpolygon collider 2dpolygoncollider2d

PolygonCollider2D shape problem on iOS

I have an app where I add a PolygonCollider2D dynamically to sprites in order to be able to drag them through the screen. It works perfectly in the computer, but on the device the hit area is misrepresented.

I wonder if there are any limitation to PolygonColliders on iOS, or possibly to the generation of it's vertices data on runtime.

Any thoughts?

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avatar image SantosR · Jun 12, 2014 at 06:37 PM 0
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The solution I've found was generating the polygon colliders in the editor, because apparently it doesn't work on runtime in iOS.

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