Question by
MyNameIsRobert · Sep 12, 2017 at 12:21 AM ·
pathfindinggridalgorithm
Connecting Pods/Nodes together on a grid using pathfinding?
Hello, I'm currently working on a Random Level Generation mode for my game, in which I spawn a number of rooms of a uniform size, randomly on a grid. I then would like to connect all of the rooms together to form a cohesive level that the player can explore, though I don't really know how to do this. Attached is an example of what the level would initially spawn. I would like to have each room be connected so that none are inaccessible. What is the best way of doing this?
rlg.png
(10.2 kB)
Comment
Your answer
Follow this Question
Related Questions
Guys what is wrong with the position of node 0 Answers
Generate 3d Mesh from 2d drawing 0 Answers
[Solved] Dynamic Pathfinding Grid Issue 1 Answer
Movement following the A* algorithm 0 Answers
How to get vector3 grid position for object dynamically 1 Answer