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Question by unity_Cp2XopOzBIQZDQ · Aug 12, 2020 at 09:22 AM · unity 2dontriggerentertextmesh

Trying to change text after being triggered in the same scene

Hi I'm trying to change my text if b1 is triggered.

      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      using TMPro;

      public class Player_Start : MonoBehaviour
      {
        [SerializeField] public TextMeshProUGUI textTest;
        public void OnTriggerEnter2D(Collider2D collision)
         {
             if (collision.gameObject.CompareTag("b1"))
             {
               textTest.text = "Now let's move the right leg up!";                 
               transform.GetChild(0).gameObject.SetActive(false);
               transform.GetChild(1).gameObject.SetActive(true);
            }
            if (collision.gameObject.CompareTag("b2"))
           {
             transform.GetChild(1).gameObject.SetActive(false);
             transform.GetChild(3).gameObject.SetActive(true);
           }
        }
    }


I get an error saying

NullReferenceException: Object reference not set to an instance of an object Player_Start.OnTriggerEnter2D (UnityEngine.Collider2D collision) (at Assets/Player_Start.cs:16)

Line 16 says: textTest.text = "Now let's move the right leg up!"; Kindly advise!

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