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3ds max could not be found (.max asset in project)
I am trying to extend on the character customization example project. I have modified one of the animations to create a run animation using the provided model bones. I believe there is an issue when exporting FBX with the latest ..11 version (max 2010), so I put the .max file in the project directory.
I droped the .max file (from explorder) into Characters>Female which created female@run. It has a white sheet of paper as the icon rather than the box with a paper, and there is ofc no script under this file.
However, in the bottom right it says 3ds max could not be found. Can I point it to the right directory, I use a portable version on a flash drive.
Also, when I put the Female folder in the Hierachy, she has all of the default animations that come with the example project, but my run animation is not an option in the list...
please help.
Answer by fherbst · Jun 15, 2010 at 04:05 PM
Open your Explorer (I assume you use Windows?), right-click on any .max file, choose "Open With" and select your 3dsmax.exe. Unity seems to use the file associations made by windows, so there is no need to point it to a directory from inside Unity.
That solved the error in the Console, so thank you. However, when I drag the Female folder from projects to Hierarchy, the model appears. I select it, and go to inspector, but the run animation isnt there still...
To create the animation, I opened Female@walk, deleted the animation and made a new one. Did I need do anything else in Female.max to assosiate the new animation, or am I missing something in Unity?
$$anonymous$$aybe there are some problems with default fbx export options in max?
I'll try it when I get to the office, maybe its that im using the flash drive version.
The main issue was that I was using the latest FBX plugin, downgrading to an older version helped.
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