Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Digital-Phantom · Jan 02, 2015 at 05:01 PM · timerresettime.time

Why is the timer increasing after every reset?

I'm trying to get a simple countdown timer to reset after a given time. The first time it runs fine (starts at 12 and resets to 12), the second time it resets to 24, the third time to 48 and so on....

 #pragma strict
 
 var timer : float = 12.0;
 var ionCannonDeployed : AudioClip;
 
 function Update ()
 {
     timer -= Time.deltaTime;
     
     if(timer <= 0)
     {
         Reset();
     }
     
     else
     
     if(timer <= 6)
     {
         //audio.PlayOneShot(ionCannonDeployed);
         //And do other uber cool stuff
     }
 }
 
 function OnGUI()
 {
     GUI.Box(new Rect( 100, 10, 140, 20), "" + timer.ToString("0"));
 }
 
 function Reset()
 {
     timer = Time.time;
 } 


What am I missing guys ???

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tanoshimi · Jan 02, 2015 at 05:08 PM

 function Reset()
 {
   timer = 12.0;
 } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Pitomator · Jan 02, 2015 at 05:10 PM

You have to use timer = 12; inside your Reset. Time.time counts the time since the game was started. So if you you are resetting your timer after 12 seconds, Time.time will equal 12 and if you are resetting the time for the second time, Time.time will equal 24. (12 seconds + 12 seconds).

I hope it makes sense!

So:

C#

 void Reset()
  {
    timer = 12.0f;
  } 

JavaScript

 function Reset()
  {
    timer = 12.0;
  } 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Digital-Phantom · Jan 02, 2015 at 05:14 PM

yep, thanks guys. works perfectly now

:)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pitomator · Jan 02, 2015 at 05:15 PM 0
Share

No problem, I am glad it works!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help - I need a simple reset/teleport function for my ArchViz project! 1 Answer

How to reset Time.time ? 1 Answer

Starting/Triggering events based on hover time 0 Answers

Start timer on button press 1 Answer

reset timer using a GUI button 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges