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Question by bbeckford · Jun 21, 2013 at 08:35 PM · animation2dphysicsragdoll

2D Ragdoll

Hi all, I have searched and searched and I can't find a solution to this.

I'm creating a 2D sidescroller with Unity, and I want to create a 2D character with a running animation and ragdoll physics when the player dies. I'm sure I could do the animation easily from a programming perspective, but the ragdoll is where my knowledge ends.

I realise a lot of people are saying that you should just create a 3D ragdoll that is locked on 1 axis, but like many people I am not a 3D modeller/animator and I simply wish to create a simple 2D run cycle for my character. I want something with similar physics to box2D ragdolls

Can anyone point me in the right direction?

Thanks!

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avatar image Owen-Reynolds · Jun 21, 2013 at 11:51 PM 0
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A ragdoll is really meant to go on a boned model. It sounds like you're saying you will not be using one of those. Without knowing what you're using (or plan to use?) it's hard to say how to fake ragdoll it.

You can ragdoll just a bunch of connected planes (but it will look like one of those paper puppets held together by brads.)

avatar image bbeckford · Jun 22, 2013 at 12:27 AM 0
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A 2D skeletal system is what I'm after really I suppose, but I guess I could just rig one up manually with planes and only switch it on when the player dies.

avatar image Vyross · Jan 08, 2014 at 12:11 AM 0
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Look into Spine. It's a 2d skeletal animation system. Not sure about ragdolls, but I'm like 99% sure you could do it.

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Answer by bubbalovesponge · Nov 13, 2013 at 09:24 PM

Farseer

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