Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Loken_01 · Mar 10, 2016 at 09:16 AM · velocityphysics2ddistanceprojectiletrajectory

Projectile Trajectory Velocity, with predefined Start and End Positions

Guys and Gals,
I am in serious need of help.
I cannot for the life of me get this to work properly.

If I have:

 public Vector2 GetInitialVelocity(Vector2 A, Vector2 B, float MaxJumpForce, float Gravity)
 {
     float distanceToEnd = Vector2.Distance(A.position, new Vector2(B.x, A.y));
     float TimeStartToPeak = MaxJumpForce / Mathf.Pow(Gravity, 2);
     float TotalTimeInTheAir = TimeStartToPeak * 2;
     float XVelForJump = distanceToEnd / TotalTimeInTheAir;
     return new Vector2(XVelForJump, MaxJumpForce);
 }

It works, if both start and end have the same Y value.
How can I get it to give me the velocity I need to move from A to B, regardless of height?

It won't be something that's updating every frame. I just want to be able to pass the velocity to the rigidbody, and not have to do anything until it hits something again. I'm not handling air resistance or anything.

Any ideas?
I've seen multitudes of math equations and formulas, etc.
But I have genuinely no idea how to convert half the symbols into script, as I don't know what they mean.
They all seem to want the input of a time variable, when I don't care how long it takes.

Thanks in advance everyone.
I'm assuming I'm missing something simple.

  • Peace

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

35 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shoot Projectile on the direction of where the gun is facing 1 Answer

Increase velocity without changing trajectory 1 Answer

2D rigidbody velocity relative to rotation? 0 Answers

how to make an 2d object move the direction its facing using rigidbody2d.velcoity 1 Answer

Adding force relative to rotation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges