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Capture reference to recently loaded scene asycn
Hey folks,
I was wondering if there was anyway to capture a reference to a recently loaded Scene?
I'm using:
SceneManager.LoadSceneAsync("RockPrototype", LoadSceneMode.Additive)
To load up a new scene, now because I've got several instances of the "RockPrototype" scene, I can't simple find it by name and even it's BuildIndex wouldn't be much use to me. I have considered using the hashcode for each scene as a unique identifier. However if I was going to use this I would need to capture that hashcode at the point I'm loading the scene.
Any thoughts?
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