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Question by Juice-Tin · Nov 02, 2021 at 01:05 AM · rigidbodyrigidbody2dplatform

Rigidbody stops working when parented to a moving object

Very simple problem, I have a rigidbody (kinemetic) character that moves through code .

When he jumps on a moving platform, I attach him to the platform so he moves with it. BUT then he's no longer to move around on the platform, he's just frozen stuck to it.

I was told it's because Rigidbody uses world position and the platform transform overrides it.

It seems like such a simple problem but I can't find a solution to it

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