Question by
Sobe459 · Jan 04, 2019 at 06:59 AM ·
scripting problem
Procedural Grid Based Map Logic
Hello all, I've been trying to wrap my head around how to do what I'm trying to do. Basically i want a map generation of tiles. The tiles could have cliffs, water, ramps beach etc. I want to generate the right neighbors to make a whole map. About 6-12 tiles height and width.
So far I'm: *instantiating blank tiles through x,y for loop Should i generate map data first then spawn or change the blank tiles? Im really confused how to make it random use only set tiles.
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