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Question by
RealSkizze · Aug 13, 2020 at 10:08 PM ·
3dparticlesparticlesystemparticle systemeffect
How can i accomplish fog at the edge of my map.
I am creating a 3D fps tower defense game and I want a gradual fog at the end of the channel the enemies come down. It would be fixed in the one are and would not follow the player around. What would be the best way to accomplish this, thanks for any help. Images attached are goal look.
09d62821337573562ff7d0b79ae.png
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images.jpg
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