Which file is my reflection probe using?
Unity 2018.4 I have a reflection probe component on an object in my scene that's used by several mesh objects.
How can I tell which cubemap (either auto-baked or manually baked) is in use by the probe?
And how do I set the cubemap for my probe - do I have to use a probe type of custom for that?
In particular I'm trying to export a scene from a project for use in another project, and it seems like the only thing not coming through in my asset export is the reflection probe's cubemap.
Thanks for any advice!
I should add that I know that for auto-baked cubemaps, they exist in the GI Cache. But I still don't know which file is in use.
Answer by mgstauff · Aug 25, 2020 at 03:54 AM
After getting no bites here I also posted to the Global Illumination Forum and got a reply from unity:
In short, there's no way to tell which cubemap is being used from GI Cache when auto-baking. That's really too bad.