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Question by Killerpenguin21 · Jul 18, 2016 at 12:12 PM · c#unity 2d

Toggle between positions

I am making a 2D game where an object goes up, down or in the middle. I want to toggle between going down, middle or up on left click but it is not working. So basically what is meant to be happening is that - when you press left mouse button on the screen the object should move up (say 20 pixels from the 'starting point') then when you press left mouse button again it should move down (say 20 pixels from the 'starting point') and then when press left mouse button again it should move back to the starting point and this should keep looping. However, using my current code nothing happens. When I tried using separate inputs it worked just fine. Sorry for the high amount of code.

     Vector2 Pos;
     public bool DownKeyPressed = false;
     public bool UpKeyPressed = false;
     public bool MiddleKeyPressed = false;
     bool onMiddle = true;
     bool onUp = false;
     bool onDown = false;


  

 
 void Update()
 {
     Pos = transform.position;

     
     Toggle();

     transform.position = Pos;
     print(Pos.y);
     
 }

 void GoDown()
 {
     if (Pos.y >= 1.2f)
     {
         Pos = Vector2.Lerp(Pos, new Vector2(Pos.x, Pos.y - 1.2f), 0.1f);
     }
     else
     {
         DownKeyPressed = false;
     }




 }

 void GoUp()
 {

     
     if (Pos.y <= 2.8f)
     {
         Pos = Vector2.Lerp(Pos, new Vector2(Pos.x, Pos.y + 1.2f), 0.1f);
         
     }

     
     else
     {
         UpKeyPressed = false;
     }


 }

 void GoMiddle()
  {
 float epsilon = 0.1f;
 if ((Pos.y >= 2 - epsilon && Pos.y <= 2) || (Pos.y <= 2 + epsilon && Pos.y >= 2))
 {
     Pos.y = 2;
     MiddleKeyPressed = false;
 }
 else if (Pos.y >= 2)
     Pos = Vector2.Lerp(Pos, new Vector2(Pos.x, Pos.y - 1.2f), epsilon);
 else if (Pos.y < 2)
     Pos = Vector2.Lerp(Pos, new Vector2(Pos.x, Pos.y + 1.2f), epsilon);
 }

My toggle method or function -:

         public void Toggle() {


         if (onMiddle)
         {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
             UpKeyPressed = true;
             
         }
          }
         if (UpKeyPressed)
         {
             GoUp();
         onMiddle = false;
         onUp = true;
         
         }

     if (onUp)
     {
         if (Input.GetKeyDown(KeyCode.Mouse0) )
         {
             DownKeyPressed = true;
         }
       
     }

     if (DownKeyPressed)
     {
         GoDown();
         onUp = false;
         onDown = true;
     }
     if (onDown)
     {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
             MiddleKeyPressed = true;

         }
     }
     if (MiddleKeyPressed)
     {

         GoMiddle();
         onDown = false;
         onMiddle = true;
     }



 }

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