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Question by sb1984 · Dec 06, 2016 at 06:52 AM · c#collisiontransformparentbullet

Parent colliding bullet to the object

Hi guys,

I have a bullet cloned prefab entering a cloned Collider prefab that makes its rigidbody isKinematic to freeze it on entry, however its not sticking to the object.

I can manage to stick the Target to the Bullet, but not vice versa.

ie "parent colliding object to collision object"

As they're cloned prefabs I cant call on them by name - I just need it to dynamically find them.

(the collision object is the one with the script on it)

No amount of digging through forums can find me a working C# answer. Any help would be fantastic!

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Answer by UnityCoach · Dec 06, 2016 at 11:12 AM

I guess something like this may work :

 collision.transform.parent = transform;
 //or
 transform.parent = collision.transform;
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