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Question by YoungDeveloper · Feb 28, 2015 at 10:28 AM · loadresourcespathdynamicname

Resources.Load dynamic path

Does Resources.Load support any kind of dynamic path names, in some sort of form or syntax?

Folder Structure.

  1. FolderName

  2.   meshCharacter
    
  3.   meshCreature
    
  4.   someMesh
    
    

Will load all gameobjects.

 GameObject[] items = Resources.LoadAll("FolderName") as GameObject[];


Will load just two of them.

 GameObject[] items = Resources.LoadAll("FolderName/mesh%") as GameObject[];
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Answer by fafase · Feb 28, 2015 at 12:43 PM

 GameObject [] LoadSpecific(string path)
 {
      GameObject[] items = Resources.LoadAll("FolderName") as GameObject[];
      if(items.Length == 0 ){ return null; } // or empty array
      List<GemeObject> list = new List<GameObject>();
      foreach(GameObject o in items){
          if(o.name.Contains(path)) // Could use StartsWith if you expect the word to be on the front
          {
              list.Add(o);
          }
      }
      return list.ToArray();
 }




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avatar image YoungDeveloper · Feb 28, 2015 at 01:21 PM 0
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I wrote almost the same thing, but the problem is the optimization, you still have to load all of the objects, even if you need only one or couple. But i guess either i have to rethink the load structuring or use this type of search.

avatar image fafase · Mar 01, 2015 at 01:09 PM 0
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You can use the extra parameter from LoadAll to filter by type but that just means unity does the filtering, it is not skipped.

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Answer by GameVortex · Feb 28, 2015 at 11:38 AM

No, Resources only have the possibility to load specific assets or all assets of specific types in a folder. You could sort those assets into more subfolders and only load all content in those.

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avatar image YoungDeveloper · Feb 28, 2015 at 01:23 PM 0
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Subfoldering might work, but that way i must know what i load.

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