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Missing meshes on all mesh filters on Linux
I am having some issues while creating the build for the Linux platform. Everything is working perfectly on Windows on the same branch and Unity version(2019.3.13f1 Professional). Meshes are missing for all mesh filters in the project on Linux machine. They are not even visible in the inspector.
There was an error for no OpenGL support. Platform StandaloneLinux64 with device OpenGLCore is not supported with High Definition Render Pipeline, no rendering will occur UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /home/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187) I used Vulkan instead of OpenGL. But the issue persists.
On reloading, an error appears for all meshes: "Import FBX Errors: Could not read file abc.FBX. Unexpected file type."
A little progress on this issue is that if I download a mesh to the Linux machine first and then drag it into Unity, that mesh becomes visible. But the meshes which are co$$anonymous$$g directly from version control system, are not.
Answer by umarali_43 · Aug 20, 2020 at 05:13 AM
I solved the issue. The issues was that I had to do "git lfs pull" instead of "git pull".
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