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               Question by 
               SonOfCapiz · May 25, 2017 at 02:54 PM · 
                navmeshnavigationnav meshnav  
              
 
              How to set different Navigation Areas for the Dynamic NavMesh?
As far as I can tell, it only the default "Walkable" area gets assigned to the entire Dynamic Navmesh? Which makes it so my Shark object, typically limited to a "water" Navigation Area, goes walking around on land. Funny but awkward for the land dwellers :D
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              I would also like to know this. I've been searching for literal days trying to figure this out.
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