- Home /
Question by
echolink · Mar 20, 2020 at 04:45 AM ·
shadermovementgrid based game
How to create movement area highlight with XCOM or Invisible.inc style
Hi everyone, I'm making a gridbased tactical RPG game and try to create movement area highlight to show which tile that a unit can move into.
Currently im able to create mesh on runtime and using simple color material so its looks kinda bland.
Im want to change the look of this mesh into the style which XCOM or Invisible.inc have.
Can anyone give some advice on how to achieved this? Thank you
images-11.jpeg
(28.8 kB)
images-14.jpeg
(31.2 kB)
Comment
Your answer
Follow this Question
Related Questions
Object velocity affect vertex position in shader graph?? 0 Answers
How to detect what tile player is standing on in a tile-based game 2 Answers
how to make tank aiming 1 Answer
store the user touch input 0 Answers
Grid based movement and collisions 0 Answers