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Question by FlyVC · Aug 06, 2020 at 03:15 PM · performanceparticlesystempooling

Particle system spawning a particle systems

I already have a very performant weapon/projectile system using a particle system. (target is mobile with 1000+ projectiles). I bought nice looking projectile effects, however, those are game objects with 2 or more particle systems stacked on top. Is there any way to spawn particle systems from another particle system?

I know I could switch to game objects as projectiles, but even with object pooling, it will probably not be as performant as the existing solution :/

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