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Question by amaloflama · Jan 02, 2013 at 07:46 PM · transform.translateaxes

Vector 3 coordinates confusion (transform.Translate(...))

I'm confused about something unity does when i type the following into the editor (javascript):

 if(MainMenuGUI.difficultyDisplay=="hard"){
     gameObject.transform.Translate(0,0,-5);
 }

The problem is the second line, the line the if statement has to execute if the condition is true. I'm basically moving an object 5 units back on the z-axis, however when i test it, the object moves vertically down 5 units (y-axis). I then modified the line:

     gameObject.transform.Translate(0,-5,0);

and it worked the way I wanted it to. However, I have no idea why, hope one of you can clear this up! thanks :)

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Answer by Piflik · Jan 02, 2013 at 07:59 PM

transform.Translate uses local coordinates by default. If you want to move an object in world coordinates, write transform.Translate(0, 0, -5, Space.World)

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avatar image amaloflama · Jan 02, 2013 at 08:26 PM 0
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Thanks, that explains it :)

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Answer by Eric5h5 · Jan 02, 2013 at 08:07 PM

Translate uses Space. Local by default, so if the object is oriented so that it's pointing up, then moving it back 5 units along its z axis will make it move down 5 units. You can use Space.World instead, or just move it down 5 units in the world by doing "transform.position.z -= 5". (As an aside, I'd recommend not using strings unless necessary, so difficultyDisplay should use something else like an enum.)

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avatar image amaloflama · Jan 02, 2013 at 08:28 PM 0
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Thanks, + thank you for the alternatives :)

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