Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by onlineight · Jun 14, 2020 at 07:54 PM · rotationcharactercontroller

I cannot rotate my character controller with the rest of the players body

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class movement : MonoBehaviour {

 public GameObject Planet;
 Vector3 Groundnormal;
 public float speed = 4;
 public float JumpHeight = 1.2f;
 bool OnGround = false;
 public float Gravity = -10;
 Vector3 velocity;
 float distanceToGround;
 //private Rigidbody rb;
 public CharacterController controller;
 Vector3 move;
 public GameObject playerbody;
 Vector3 moveDirection;
 Quaternion Quaternion;
 // Start is called before the first frame update
 void Start()
 {
     //rb = GetComponent<Rigidbody>();
     //rb.freezeRotation = true;
 }

 // Update is called once per frame
 private void FixedUpdate()
 {
     float x = Input.GetAxis("Horizontal") * Time.deltaTime;
     float z = Input.GetAxis("Vertical") * Time.deltaTime;

     Vector3 move = transform.right * x + transform.forward * z;
     controller.Move(move * Time.deltaTime);
     
     //velocity.y += Gravity * Time.deltaTime;
     //transform.Translate(velocity * Time.deltaTime);
     RaycastHit hit = new RaycastHit();
     if (Physics.Raycast(transform.position, -transform.up, out hit, 10))
     {

         distanceToGround = hit.distance;
         Groundnormal = hit.normal;

         if (distanceToGround <= 1.2f)
         {
             OnGround = true;
         }
         else
         {
             OnGround = false;
         }


     }
     else
     {
         OnGround = false;
     }
     
     
         
      
     

     //GRAVITY and ROTATION

     Vector3 gravDirection = (transform.position - Planet.transform.position).normalized;
     transform.rotation = Quaternion.FromToRotation(transform.up, gravDirection) * transform.rotation;
     
      if (OnGround == false)
     {
     // rb.AddForce(transform.up * Gravity * Time.deltaTime);
         velocity += transform.up * Gravity * Time.deltaTime;
         
     }else
     {
         velocity = transform.up * -1;
         if (Input.GetKeyDown(KeyCode.Space))
         {
             velocity = transform.up * JumpHeight * Time.deltaTime;

         }
     }
     controller.Move(velocity * Time.deltaTime);
     


 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

186 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player model rotates forward with camera 0 Answers

Rotation of character resets when joystick is released 3 Answers

How to change the angle my character falls at 1 Answer

How do I lock the Y rotation on a first person character controller 1 Answer

character wont rotate and is stuck to the one position. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges