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Webgl build has incorrect/offset input position
Here's my issue, in one of my scenes in my webgl build, when clicking on anything, the input position is wrong where if I want to click on a button, I have to somehow guess by clicking somewhere outside the button's 'input box'.
Here's the build: https://iluvsnowlc.github.io/WebglTest/
This issue only happens in chrome including for android and only happens on the second scene after clicking start. The first scene is all fine where the mouse cursor position seems to be correct. The editor view is also fine.
I am using Unity 2019.4.6f1, it was upgraded several times to this version as this problem persisted in previous versions. Components such as canvas scaler, eventsystem and camera are the same in the first scene and second.
Any help would be greatly appreciated!
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