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Question by Trollito · Oct 12, 2011 at 01:50 PM · animationskinned mesh

Skinned mesh and Bones limit

Hi,

I'm trying to import a skinned mesh from Softimage 2012(FBX works perfectly when I import it back in Softimage 2012), and if I set the skin to 2 influences per vertex and then import it in unity, it works, But if I set it to 4 influences, the skinning doesn't work entirely...

I tried to change the quality settings but it has no effects...

Any solutions?

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