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Question by Marhola · Aug 05, 2020 at 11:08 AM · triggernot workingtriggersboxcollider2d

Trigger won't detect when I press a button

I have two gameobjects.

One is a Player tagged "Player". With a rigidbody, a capsule collider 2D and everything.

The other one is a button with a capsule collider 2D and a box collider 2D labeled "Is Trigger".

When I'm inside the trigger and press "E", it sometimes works and sometimes doesn't. It detects the trigger, because I have set a bool to know it.

What am I missing?

 public class HubButtonScript : MonoBehaviour
 {
     public SpriteRenderer SpriteRen;
     public Sprite Button2;
     public bool isInside = false;
     // Start is called before the first frame update
     void Start()
     {
         SpriteRen = GetComponent<SpriteRenderer>();
     }
     private void OnTriggerStay2D(Collider2D collision)
     {
         if (collision.gameObject.CompareTag("Player"))
         {
             isInside = true;
             if (Input.GetKey(KeyCode.E))
             {
                 PressButton();
                 Debug.Log("Button Pressed");
             }
         }
     }
 
 
     private void PressButton ()
     {
         SpriteRen.sprite = Button2;
     }
 }

alt text

buttonproblem.png (2.4 kB)
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avatar image $$anonymous$$ · Aug 05, 2020 at 11:56 AM 0
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try on trigger enter instead

avatar image Marhola $$anonymous$$ · Aug 05, 2020 at 12:00 PM 0
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It was the first thing I tried, but it still doesn't work.

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Answer by Marhola · Aug 05, 2020 at 12:27 PM

I got it solved.

There were two errors.

First, I had two colliders with diferent purposes. I had to create a child and add the capsule collider to it, deleting the parent's one.

Second, I wasn't calling Input.GetKey in the Update method. I called it there using isInside and now it works fine every time.

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