Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by febs1488 · Jun 05, 2012 at 05:17 PM · timetimer

As I can make a timer?

I need to execute a function after some time. How can I ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by whydoidoit · Jun 05, 2012 at 05:28 PM

Simply use Invoke or InvokeRepeating on your behaviour.

http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.Invoke

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by bompi88 · Jun 05, 2012 at 09:21 PM

I usually do something like this, because then I can easily pass parameters to it. You can simply invoke any function after an amount of seconds with this line:

 // Start a coroutine ExecuteIn, pass methodname, seconds to wait, and parameters in an object.
 StartCoroutine("ExecuteIn", new object[3] { "DoSomething", 0.5f, new object[2]{ "I love this", 100f}});

like in this script:

 using UnityEngine;
 using System.Collections;
 using System.Reflection;
 using System;
 
 public class example : MonoBehaviour {
 
     void Start () {    
        // Start a coroutine ExecuteIn, pass methodname, seconds to wait, and parameters in an object.
        StartCoroutine("ExecuteIn", new object[3] { "DoSomething", 0.5f, new object[2]{ "I love this", 100f}});
     }
 
     // Your function you will execute after x seconds
     void DoSomething (string s, float t) {
        // Gets current executed method information. This is just for this example.
        MethodBase methodIn = MethodBase.GetCurrentMethod();
        Debug.Log("Executed method " + methodIn.Name + " at " + Time.time); // prints ca. 0.5f
        Debug.Log(s + ": " + t + " %");
     }
 
     // Gets the method name, and calls the method after the amount of time specified.
     IEnumerator ExecuteIn(object[] myMethodInfo) {
 
        Debug.Log("Starts timer at " + Time.time + " and waits before executing method: " + myMethodInfo[0]);
        // Gets the method information from string
        MethodInfo method = this.GetType().GetMethod((string)myMethodInfo[0], BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
        // waits for x seconds
         yield return new WaitForSeconds((float)myMethodInfo[1]);
        // if method found: invoke the method
        if (method != null)
        {
            method.Invoke(this, (object[]) myMethodInfo[2]);
        } else {
          Debug.LogError("Method not found");
        }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to work a real life timer? 2 Answers

timer that can be reset 1 Answer

The timer starts after a collision with an object 1 Answer

Coroutine Countdown Timer being extremely slow 1 Answer

Want to load scene after taking off in plane. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges