Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by unity_Pt_yseFj5a3tBg · Aug 05, 2020 at 06:56 AM · rigidbody2diskinematic

Is there any way to disable the reaction forces applied on a rigid body when it collides with another moving rigid body?

I have a cube which keeps sliding(until it hits a wall or something) along the tile surface when it collides with another moving rigid body cube. The problem I think is due to the reaction forces upon collision.I thought of getting past this unwanted sliding by switching the isKinematic variable to true in the OnCollisionEnter2D() function but then,I still want to use the rigid body component properties like gravity and mass. Is there any way to make this happen? Is there any way to disable the reaction forces applied on a rigid body when it collides with another moving rigid body?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by xxmariofer · Aug 05, 2020 at 07:33 AM

simply mark them as trigger so they will pass through

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by CodesCove · Aug 05, 2020 at 07:33 AM

You can use also Layer Collision Matrix to do that (Edit - Project Settings - Physics - Layer Collision Matrix). So create layers for your objects and disable collisions from the matrix between those layers.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unity_Pt_yseFj5a3tBg · Aug 05, 2020 at 08:42 AM 0
Share

I don't see how it is different from isTrigger. I do want to collide my player with other rigid bodies but do not want to get affected by their velocities.

avatar image xxmariofer unity_Pt_yseFj5a3tBg · Aug 05, 2020 at 09:14 AM 0
Share

sorry but your statement makes no sense, if you dont want to get affected by their velocities you simply dont want to have collisions at all, a collision without forces can not exist, what do you want to happen when the object collides if they are not affected by velocities?

avatar image unity_Pt_yseFj5a3tBg xxmariofer · Aug 05, 2020 at 12:01 PM 0
Share

I mean when I move my player and it collides with a pendulum bob, the pendulum swings as I want but in return ,because the pendulum is about 10 times heavier than the player object, it pushes the player back with a small impulse force.So, when I land, it keeps sliding in that direction of impulse until I press my movement keys. I wanted to know if something could be done to do away with that reaction impulse?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

137 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rigidbody2D.isKinematic = true and parenting unresponsive 1 Answer

Problem with a RigidBody and IsKinematic... I think 1 Answer

Rigidbody2D isKinematic effect by growing mass to huge number ? 0 Answers

How to set .isKinematic=false; on object in a script that is not attached to the object 1 Answer

mesh colliders problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges