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Input.location problem
Hello,
I got some problems with Input.location, I put Input.location.Start()
in my Start function, when I print Input.location.status
it always shows Stopped, even though my gps is activated on my phone and the Input.location.isEnabledByUser
returns true. I tested both on my mobile and on a Nexus 7, and on Unity 3.5 and Unity 4. On the other hand the Input.acceleration
works well.
Any idea where the problem could be ?
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