Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AntLewis · Oct 12, 2011 at 10:45 AM · arrayinspectorstructure

Array of structures not viewable in inspector

Hi, I have a structure which contain arrays:

     public struct myStructure
 {
     public Vector3 vertex;
     public Color[] firstColour;
     public Color[] secondColour;
     public float[] blendTime;
 }

I am then creating an array of these structures. The issue I'm having, is that the vertex, firstColour, secondColour and blendTime variables aren't viewable in the inspector, I assume because I haven't defined there size, which I do later in the code (as far as I am aware I can't declare the size of the arrays when I declare the structure?).

So is there any way to make these variables viewable in the inspector? Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Eric5h5 · Oct 12, 2011 at 11:12 AM

That should be a class, not a struct. Also, http://unity3d.com/support/documentation/ScriptReference/Serializable.html

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AntLewis · Oct 12, 2011 at 12:57 PM 0
Share

Thanks for the response - can I ask why it should be a class?

Thanks very much!

avatar image Eric5h5 · Oct 12, 2011 at 01:04 PM 1
Share

http://discuss.joelonsoftware.com/default.asp?dotnet.12.489354.15 Some of the more pertinent points: "16 bytes or less" (for a struct), "if it acts like an int, make it a struct". It's not always 100% obvious at first which to use, but when you're using arrays as elements, that's clearly a class and not a struct.

avatar image AntLewis · Oct 12, 2011 at 01:11 PM 0
Share

$$anonymous$$uch appreciated, thanks

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Randomize which script is enabled 1 Answer

How do I make a public array of arrays appear in the inspector? 1 Answer

Arrays and the inspector 1 Answer

Array not updating in inspector 0 Answers

How to make a custom type's contents modifiable in an array by inspector? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges