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Question by importguru88 · Mar 11, 2016 at 02:46 PM · animationaienemynavmeshagent

I need the Nav Mesh Stop , I need the Animation to Play Javascript

I am almost done setting up my enemy ai . The only thing I need is the nav mesh to stop and play one more animation . I can set the nav mesh to stop in the inspector . When I trying to code it getting an error. I need the attack animation to play ' when it get's near the player. Here is what I got so far : var target : Transform; //the enemy's target
var isSeen: boolean = false;

function Awake() {

 GetComponent.<Animation>().Play("idle");

} function OnTriggerEnter() { GetComponent.().Play("move"); GetComponent.().Stop("idle"); } function OnTriggerExit() { isSeen = true; target = GameObject.FindWithTag("Respawn").transform; //target the player

}

function OnTriggerStay() { GetComponent.().Play("move");

}

function Update () {

 if(isSeen)
 { 
     for (var agent in GameObject.FindGameObjectsWithTag("Player")) 
     
     { 
         agent.GetComponent(NavMeshAgent).SetDestination(target.position); 
     } 
 } 
 
   

}

Help would really be appreciated.

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