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Question by IceEnry__lol · Oct 21, 2016 at 07:18 PM · 2d gamejumpplayer movement

player jump script 2d

My "game" is a 3d project, has 3d models, but the player can only move between two axis, (x, and y for jump). I need a script that can jump my player, https://unity3d.com/learn/tutorials/topics/2d-game-creation/2d-character-controllers I have seen the part of the jump, and I see other tutorials but I don't understanded it. In the game there are more than one 3d objects, used as ground (like plane,and some cubes), can anyone help me? thanks! (example)

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Answer by nikcio · Oct 21, 2016 at 08:08 PM

Hi you can use Rigidbody.AddForce and just add force at the Y-Axis Example:

 Rigidbody.AddForce(new Vector2(0, 10));

or

 Rigidbody.AddForce(new Vector3(0, 10, 0));

and for checking if the gameobject is on the ground just use:

 private bool IsGrounded;
 
 void OnCollisionEnter(Collision other)
     {
         if(other.transform.tag == "Ground")
         {
             IsGrounded = true;
         }
         
     }

and just remember to tag your ground with the tag (Ground).

Hope it helps.

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avatar image IceEnry__lol · Oct 22, 2016 at 01:20 PM 0
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Thanks for the answer, but, actually my moving script is this :

using UnityEngine; using System.Collections;

public class mov : $$anonymous$$onoBehaviour {

 public float velocità;
 private Rigidbody rb;
 private bool IsGrounded;
 void Start (){
     rb = GetComponent<Rigidbody> ();
     IsGrounded = true; 
 }
 void FixedUpdate()
     {
     //move
         float movehoriz = Input.GetAxis ("Horizontal");
         Vector3 movement = new Vector2 (movehoriz, 0.0f);
         rb.velocity = rb.velocity + movement * velocità;
     //jump
     if (IsGrounded==true){
             if (Input.GetButton ("salto")) {
                 rb.AddForce (new Vector2 (0, 10));
             }
         }
     }

 void OnCollisionEnter(Collision other)
 {
     if(other.transform.tag == "Ground")
     {
         IsGrounded = true;
     }

 }

}
I tried this but doesn't work could you correct it? I need to have the move and the jump in one script, the second question is won't be too "heawy" the game if I add another box collider (triggered) to each platform, (so I have to colliders for each), because I'd like to publish the game on mobiles platform... is that the only way?

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