- Home /
How do I apply Multiple textures to a surface?
For example, the walls in the sewer demo. They have the "leaks" texture, and then some other concrete-ish texture underneath that. But the inspector only shows the leaks texture for some reason. I'm going for a similar effect. I imported the leaks texture into my project, and I'm try to place it over the concrete texture I made in PSE. but it just replaces the texture.
Answer by Jessy · Feb 07, 2011 at 11:11 PM
"leaker" uses a shader that only multiplies in color. The main material for "concreteWalls" is called "waterfall-lambert2". You can either use the ones from that project, if you want the same effect, or write your own shaders.
never $$anonymous$$d. i just did it like any other asset. do i need something special like the shader for the concrete too?
waterfall-lambert2 uses a custom shader. Use it if you want the same effect, but you don't have to.
Your answer
![](https://koobas.hobune.stream/wayback/20220613103258im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Better to use multiple objects or textures with basic paperdolling? 0 Answers
How can you get multiple materials/textures on the same object in unity 5? 2 Answers
How does the unity terrain shader handle an arbitrary amount of textures ? 1 Answer
Multiple textures layered in a single mesh 2 Answers
baking multiple meshes 0 Answers