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Question by venomjadhav · Aug 04, 2020 at 06:03 AM · scripting beginnergameplay

My objects jumps even while mid-air.

I'm working on a small platformer just to get a hang with Unity. I coded a sphere with the following code: -

  using UnityEngine;
     using UnityEngine.SceneManagement;
     public class movement : MonoBehaviour
     {
         Rigidbody rb;
         public float speed = 5;
         public float jumpSpeed = 2;
         // Start is called before the first frame update
         void Start()
         {
             rb = GetComponent<Rigidbody>();
         }
     
         // Update is called once per frame
         void Update()
         {
             if(Input.GetKey(KeyCode.A))
             {
                 rb.AddForce(Vector3.left * speed);
             }
     
             if(Input.GetKey(KeyCode.D))
             {
                 rb.AddForce(Vector3.right * speed);
             }
     
             if (Input.GetKeyDown(KeyCode.Space))
             {
                 rb.AddForce(Vector3.up * jumpSpeed);
             }
     
             if(Input.GetKey(KeyCode.Escape))
             {
                 SceneManager.LoadScene("pauseMenu");
                 Time.timeScale = 0f;
             }
     }
 

Problem is, my playerObject (the sphere) is able to jump mid-air lot by pressing Space repeatedly. And I want it to jump only if it touches the ground. Help will be appreciated.

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