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Question by TechKnowledgey · Mar 30, 2013 at 09:35 PM · soundeffectmusic

Help with random melee noises?

Previously I recorded five different audio tracks for sounds that the player makes when stabbing. Know i just need help with coding some thing that selects a sound to play at random.

 var sound1: AudioClip;
 
 if (Input.GetButtonDown("Fire1"))
     {
 // let me select a noise at random
         audio.PlayOneShot(sound1);
         {
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Answer by Unitraxx · Mar 30, 2013 at 09:42 PM

Make a List with all the audio clips in, and then randomly generate an index.

http://docs.unity3d.com/Documentation/ScriptReference/Random.Range.html

Not sure if my code will work, I'm not used to JS, but it should give you the basic idea. This first part, should be outside the Update()/OnGUI() function you are using.

 var sound1: AudioClip;
 var sound2: AudioClip;
 var sound3: AudioClip;
 var sound4: AudioClip;
 var sound5: AudioClip;
 
 var sounds = [sound1,sound2,sound3,sound4,sound5]

I think you know where you should place this :

 if (Input.GetButtonDown("Fire1")){
     audio.PlayOneShot(sounds[Random.Range(0, sounds.length)]);
 }

EDIT : As Chronos-L pointed out, the max value of Random.Range isn't included in the interval of random numbers. So I changed it to Random.Range(0, sounds.length).

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avatar image TechKnowledgey · Mar 30, 2013 at 09:49 PM 0
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thanks but could you explain more thoroughly, still a indeter$$anonymous$$ate coder...

avatar image Unitraxx · Mar 30, 2013 at 09:51 PM 0
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yeah sure, give me a moment :)

avatar image TechKnowledgey · Mar 30, 2013 at 09:57 PM 0
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ok thanks again :):)

avatar image Unitraxx · Mar 30, 2013 at 10:19 PM 0
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Code is meant for a basic idea ;)

avatar image Chronos-L · Mar 31, 2013 at 01:18 PM 1
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To add on @unitraxx's answer, you can modify it to have any amount of random melee sound you want:

 var sound: AudioClip[];
 
 ...
 
 if (Input.GetButtonDown("Fire1")){
     audio.PlayOneShot(sounds[Random.Range(0, sounds.length)]);
 }
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