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Question by guiviana334 · Aug 03, 2020 at 10:23 PM · listarraysgameobjectslistssetactive

List resulting in out of range

So i'm developing kind of a rythym game where i have 5 gameobjects that work as the dots the player has to click, so i made a script to activate these in rythym but randomly and it ended up activating some of the dots more than once, so i need a script that check if they're able to be activated (in other words, if their cooldown of activation is over) and gather the ones that are able in a array so i can assign a random index and get only one of them to activate only once

Why does the "activeBlows[index].SetActive(true);" always get a Index out of range?

 public IEnumerator Beat()
     {
         while (start)
         {
             yield return new WaitForSeconds(60 / BPM);
             CheckActive();           
             beatNow = !beatNow;
         }
     }
 void CheckActive()
     {
         List<GameObject> activeBlows = new List<GameObject>();
         foreach(GameObject blow in blows)
         {
             if (blow.GetComponentInParent<BlowParent>().Able == true)
             {
                 activeBlows.Add(blow);
             }
             else
             {
                 activeBlows.Remove(blow);
             }
         }
         int index = Random.Range(0, activeBlows.Count - 1);
         activeBlows[index].SetActive(true);
         activeBlows[index].GetComponentInParent<BlowParent>().StartCooldown();
     }

The beatNow bool's only function is to determine an upbeat or a downbeat, has nothing to do with this part. I'm calling the dots "blows" and the "BlowParent" script is what defines if they're able or not

 public class BlowParent : MonoBehaviour
 {
     public bool Able, countElapsed;
     float elapsed;
     public float cooldown;
 
     void Update()
     {
         if (countElapsed)
         {
             elapsed += Time.deltaTime;
         }
         if(elapsed > cooldown && Able == false)
         {
             Able = true;
             countElapsed = false;
         }
         
     }
     public void StartCooldown()
     {
         Able = false;
         countElapsed = true;
         elapsed = 0;
     }
 }


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