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Question by KureKureciCZ · Jul 31, 2018 at 08:48 AM · shaderpost processing

Shader graph and Post processing together

Is it possible to get these to work in the same project? I just can't make it work? When I use LWRP for shader graph, post-processing doesn't work. When I remove LWRP asset from the settings, all shader graph shaders stop working. Am I doing something wrong? Please help

Thanks

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avatar image Hellium · Jul 31, 2018 at 09:21 AM 0
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Where did you get the Post processing system? From the Asset store or from the Package manager?

The Unity blog states :

The Post-processing stack has been improved to feature higher quality effects, automatic volume blending with a powerful override stack and a flexible framework to write and distribute your own custom effects. It’s compatible with the Lightweight, HD and built-in rendering pipelines.

https://blogs.unity3d.com/2018/01/18/2018-and-graphics/

avatar image KureKureciCZ Hellium · Jul 31, 2018 at 09:26 AM 0
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From the package manager. I made sure to have everything updated. I even recreated the pipeline asset.

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Answer by quixotic · Oct 05, 2018 at 07:36 PM

Yes, they should work together. One thing you can do is when you create a new project choose the "Lightweight RP" template (you will need to use the Unity Hub to have this option). This gives you a project and scene setup with post processing already working. You will want to open up the package manager (under window) and upgrade to the latest version of Lightweight to get the newest features.

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