WebGL and Python Building Errors
Whenever I build for WebGL it raises a few errors instead, and I can't fix them. I've already spent hours and hours looking for the answer but haven't had any success. The errors are as follows:
Failed Running C:\Program Files.../python.exe:
Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc" -Oz -std=c++11 -Wno-unused-value -Wno-invalid-offsetof -I-I"C:/Users/Blake Abel/Google Drive/School/10th Grade/History/Trimester 3 - Global Issues/Creative Component/NuclearEnergy/Assets/../Temp/StagingArea/Data\Libraries\bdwgc/include" -I"C:/Users/Blake Abel/Google Drive/School/10th Grade/History/Trimester 3 - Global Issues/Creative Component/NuclearEnergy/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include" -I"C:/Users/Blake Abel/Google Drive/School/10th Grade/History/Trimester 3 - Global Issues/Creative Component/NuclearEnergy/Assets/../Temp/StagingArea/Data\il2cppOutput" -nostdinc -c @"C:\Users\BLAKEA~1\AppData\Local\Temp\tmp56686dc6.tmp"
WARNING root: -I or -L of an absolute path "-IC:/Users/Blake Abel/Google Drive/School/10th Grade/History/Trimester 3 - Global Issues/Creative Component/NuclearEnergy/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include" encountered. If this is to a local system header/library, it may cause problems (local system files make sense for compiling natively on your system, but not necessarily to JavaScript). Pass '-Wno-warn-absolute-paths' to emcc to hide this warning.
In file included from C:/Users/Blake Abel/Google Drive/School/10th Grade/History/Trimester 3 - Global Issues/Creative Component/NuclearEnergy/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_2.cpp:18:
In file included from C:/Users/Blake Abel/Google Drive/School/10th Grade/History/Trimester 3 - Global Issues/Creative Component/NuclearEnergy/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include\codegen/il2cpp-codegen.h:16:
C:/Users/Blake Abel/Google Drive/School/10th Grade/History/Trimester 3 - Global Issues/Creative Component/NuclearEnergy/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include\icallincludes.h:56:10: fatal error: 'icalls/mscorlib/System.Reflection.Emit/GenericTypeParameterBuilder.h' file not found
#include "icalls/mscorlib/System.Reflection.Emit/GenericTypeParameterBuilder.h"
^
1 error generated.
ERROR root: compiler frontend failed to generate LLVM bitcode, halting
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
UnityEditor.WebGL.Il2Cpp.<StartObjectCompilerThreads>c__AnonStorey1:<>m__13()
And IL2CPP Compile failed:
Exception: IL2CPP compile failed.
NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:62)
NativeCompiler.Execute (System.String arguments, System.String compilerPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.LinkObjects (IEnumerable`1 sources, System.String outfile) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:57)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.MultiThreadedCompile (System.String outfile, IEnumerable`1 sources, IEnumerable`1 includePaths, Boolean exceptionSupport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:44)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:21)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:135)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:301)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
I've already tries running as administrator and building to a folder in documents instead of to Drive, and nothing's worked. I've updated Unity to the latest version I could find, 5.3.4p6, and reinstalled python 2.7.11. I have no clue what to do next. HELP!
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