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Question by
Timurov · Nov 21, 2012 at 09:48 AM ·
c#gameobjecttransformarray
How to transform gameObjects in array?
I have an array of available gameObjects in the scene. An array of GO should be transformed according to received floats through UDP connection. I know it is simple, but can't figure it out how to accomplish the transformation an array of GO according to received unique floats for each GO, any help will be appreciated.
Here is a transformation floats, it might be helpful I guess:
x =ReadSingleBigEndian(data, signalOffset);
signalOffset+=4;
y= ReadSingleBigEndian(data, signalOffset);
signalOffset+=4;
z= ReadSingleBigEndian(data, signalOffset);
signalOffset+=4;
alpha= ReadSingleBigEndian(data, signalOffset);
signalOffset+=4;
theta= ReadSingleBigEndian(data,signalOffset);
signalOffset+=4;
phi= ReadSingleBigEndian(data,signalOffset);
signalOffset+=4;
Comment
Answer by nicloay · Nov 21, 2012 at 10:09 AM
please read this script http://wiki.unity3d.com/index.php?title=ArrayPrefs2 it has a good examples how to serialize vectors, quaternions and arrays to the byteArray and back, which you can send through the network.