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This question was closed Apr 25, 2018 at 11:50 PM by S_jay1 for the following reason:

No answer

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Question by S_jay1 · Dec 09, 2017 at 05:47 PM · movementmobilemovement script

Why is my ball flying away?

Hi, I'm new to Unity and recently finished the Roll-a-ball video tutorial. I wanted to change the keyboard movement for the ball to a mobile phone movement with the accelerometer feature. I'm using Unity Remote 5 to test the game. When I remove the speed component, the ball moves really slow but it stays on the platform. However, when I put the speed in, the ball just flies away. The ball is a rigidbody and gravity is also enabled, but it still doesn't work.

Here the script:

 public bool isFlat = true;
 public float speed;
 public Text CountText;
 public Text WinText;
 public Rigidbody rb;

 private int count;


 void Start ()
 {
     rb = GetComponent<Rigidbody> ();
     count = 0; 
     SetCountText ();
     WinText.text = "";

 }

 void FixedUpdate ()
 {

     Vector3 tilt = Input.acceleration;

     if (isFlat)
         tilt = Quaternion.Euler (90, 0, 0) * tilt * speed;

     rb.AddForce (tilt);


 }
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Pick Up"))
     {
         other.gameObject.SetActive (false);
         count = count + 1;
         SetCountText ();
     }
 }

 void SetCountText ()
 {
     CountText.text = "Count: " + count.ToString ();
     if (count >= 13)
     {
         WinText.text = "You Win!";
     }
 }

}

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