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Question by falconstrike209 · Aug 03, 2020 at 11:25 AM · unity 2dtop down shooter

How to make a top-down gun pickup system for unity 2D similar to Enter the Gungeon?

I am trying to make a top down shooter where I have several guns that are separate from the player that can be picked up and dropped, but I have not found any good tutorials. I already watched the Brackeys vid, but I don't want the gun to be a part of the player sprite. I am new to Unity so any help would be appreciated, I already have a working gun that can aim at the mouse and shoot, I just don't know how to make a pick up system. thanks!

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avatar image falconstrike209 · Aug 04, 2020 at 07:06 PM 0
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Please Help... Anyone?

avatar image falconstrike209 · Aug 04, 2020 at 07:11 PM 0
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Please?????

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Answer by Pathojen · Aug 03, 2020 at 04:05 PM

I'm no pro at this, but this was my best attempt at a pickup system. I set up an int for each item that I could collect in my Game Manager. After that, I attached this to the item to be collected...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class collectHealthScript : MonoBehaviour
 {
 
 public GameObject CollectHealthSound;
 
 void OnTriggerEnter(Collider other)
 {
 if(other.gameObject.tag == ("Player"))
 {
 InventoryScript.AddHealthBottle();
 Instantiate(CollectHealthSound, transform.position, transform.rotation);
 Destroy(gameObject);
 }
 }
 
 }
 

...and added this extra function to the game manager.

 public static void AddHealthBottle()
 {
 healthBottles = healthBottles + 1;
 }


Hope this helps.

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avatar image falconstrike209 · Aug 03, 2020 at 07:17 PM 0
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Thanks! Not quite the inventory system i'm looking for, but I may come back to this later. @Pathojen

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