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Question by RealAnimaGames · Sep 13, 2017 at 06:17 PM · rotationshaderskyboxcustom360

Rotate custom skybox like Unity skybox

Hi!

I'm trying to do a custom skybox for 360 images wich has 2 textures with a crossfade and I need it to respond to Rotation value like the Unity Skybox. I just need the same slider but I´m not getting any luck, I'm complete new on shaders.

Here is the code I have until now

Shader "Custom/fundido" { Properties { _Blend ("Blend", Range (0, 1) ) = 0.0 _Rotation ("Rotation", Range(0, 360)) = 0 _BaseTexture ("Cubemap (HDR)", Cube) = "grey" {} _OverlayTexture ("Cubemap2 (HDR)", Cube) = "grey" {} } SubShader { Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" } Pass { SetTexture[_BaseTexture] SetTexture[_OverlayTexture] { ConstantColor (0,0,0, [_Blend]) combine texture Lerp(constant) previous } } } }

The _Blend works perfect for the crossfade I just need to add the Rotation listener.

Thanks so much!!!

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avatar image corbinyo · Jan 03, 2018 at 06:49 AM 0
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Also looking to find out how this is done

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