- Home /
Weird environment lighting in HDRP
I am a beginner at Unity and I just started to explore HDRP. I setup a simple scene, with a terrain, a building and a directional light. I haven't changed any lighting settings, nor have I added any volumes (post processing/sky-fog/global). With the directional light enabled, the scene looks normal, but when it is disabled, I expect the scene to go pitch black, but instead, I get a very dull looking terrain and building, with an extremely bright and glowing sky. I have attached both the images
Answer by vincewins · Nov 09, 2020 at 12:59 PM
it could be that you are using auto-exposure or wrong exposure settings in your "Sky and fog volume". Check if it exists, if not you will have to create it and drag to your scene.
Your answer
![](https://koobas.hobune.stream/wayback/20220613004700im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity face lighting face issue: Making lit faces darker and unlit faces brighter 0 Answers
Light sources disabling after bake. 1 Answer
How to decrease the faidng out of light intensity of a point light? 0 Answers
Built lighting/bloom/HDR is brighter than in the editor 0 Answers
Playdead's Inside AO decal 1 Answer