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Question by BLOODragonGames · Nov 21, 2012 at 07:47 PM · terrainenemytomanipulate

How do I make the terrain responsive to the enemy?

I'm new with Unity and need help.

In my game, when the enemy is present in a space on the terrain, it changes (such as wind direction, audio and static effects). I want this to occur regardless if the player is looking at the enemy or not.

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Answer by PAEvenson · Nov 21, 2012 at 08:07 PM

Look up how collider triggers work. Start with a box, turn isTrigger to true, create a script with something like so:

 void Update()
     {
     if(collider.bounds.Contains(/*character position*/) == true)
     {
     //do stuff
     }
     }

Edit:

  • Create a box

  • Turn the mesh Collider OFF

  • Set the collider isTrigger to ON

  • Position the collider on the terrain

  • Add script to Enemy

public class MagicBoxOfDoom: MonoBehaviour {

public GameObject enemy;

// Use this for initialization void Start () {

}

// Update is called once per frame void Update () { if(collider.bounds.Contains(enemy.transform.position) == true) { Debug.Log("HEY! I AM IN THE BOX"); }

} }

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