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Question by ZorNiFieD · Feb 01, 2013 at 07:48 PM · graphicsimagemodelpng

Minecraft Models

I learned minecraft doesn't actually use models for many items, such as a sword, pick axe, sticks, anything other than blocks. I also learned that minecraft uses PNG files to GENERATE these models on the fly. Through searching on google, I can't even know what to search for to learn how minecraft does this. Basically, you modify the minecraft PNG for a sword, and when you fire up the game with the modified PNG file, out comes a new model based on the PNG file you make, for instance, this file: http://www.minecraftopia.com/images/blocks/diamond_sword.png would create a whole new model.

My question is, how would you approach such a task? I love the idea of generating models on the fly with only a PNG file, but am confused as to where to even begin. Can anyone direct me to a resource where I can learn about how minecraft achieved this or a resource where someone has done this using Unity?

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avatar image iwaldrop · Feb 01, 2013 at 08:03 PM 1
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Using something like Texture2D.GetPixels you get an array of pixels from an image. From that point you'd create a mesh where the vertices are placed on a grid and spaced by some scaler. That way each pixel becomes 'volumetric'. Then you apply the original PNG as the material.

avatar image ZorNiFieD · Feb 02, 2013 at 03:47 AM 0
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Interesting, thanks iwaldrop. It makes sense. I'm going to give this a go and post what I can figure out. I definitely want this.

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