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Question by Floyd · May 18, 2010 at 01:05 PM · meshmaterial

Mesh with two materials made by script

At the moment I'm messing around with meshes just trying different things. The last few times I've been trying to make the mesh have two materials for different triangles but I can't figure out how it works in a script. With Blender, which I'm normally using to make meshes, it's easy: Assign a second material to some faces and Unity will import it correctly for you.

But how does it work with a mesh created by a script while the game is running?

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Answer by jovalent · Dec 31, 2017 at 08:18 AM

  1. Set subMeshCount on the Mesh object to the number of materials you need

  2. Call SetTriangles on the Mesh object once for each material/submesh. Pass the appropriate material/submesh index as the second parameter

  3. Set materials on the MeshRenderer to an array of materials

(You should only need one set of uvs)

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avatar image Bunny83 · Dec 31, 2017 at 12:11 PM 0
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Exactly, up voted and accepted since this is such an old question.

avatar image HungTr Bunny83 · Jan 02, 2018 at 08:46 AM 0
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@Bunny83 I'm working on Cut $$anonymous$$esh and have some confusing issues. Can you please give me an email so that I can exchange some of the issues. Or email to hdt.nl90@gmail.com

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Answer by Mike 3 · May 18, 2010 at 01:55 PM

Nothing too difficult - you need to assign to both the uv and uv2 arrays in the mesh, then you need to assign an array of two materials to renderer.materials - don't try to modify renderer.materials one item at a time

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