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Question by smitrajrana57 · Aug 02, 2020 at 01:12 PM · scripting problemmovementscripting beginner

How to stop an object at a specific position for certain time in it's motion and then let continue it's motion?

I want to create an enemy AI which continuously moves along y-axis in fixed range.I want it to stop at it's upper limit of range and instantiate poison(other game object) .Though I have written a code to do it, The instantiation of poison and stopping of enemy happens haphazardly.What change I should make to the code? { public float speed; public Rigidbody2D rb; Vector2 upperlimit; Vector2 lowerlimit; public int range;

     //poisoning
     public ArrayList array;
     public float nextActionTime = 4f;
     public float period = 2f;
     public GameObject posion;
     public Transform emitPoint;
     public float InstantiationTimer = 2f;
     void Start()
     {
         range = range / 2;
         upperlimit = new Vector2(transform.position.x + range, transform.position.y + range);
         lowerlimit = new Vector2(transform.position.x - range, transform.position.y - range);
         rb.velocity = new Vector2(0, speed);
     }
 
     // Update is called once per frame
     void Update()
     {
 
         Debug.Log(Time.time);
         if (transform.position.y > upperlimit.y)
         {
             transform.position = new Vector2(transform.position.x, upperlimit.y);
             CreatePoison();
             
 
             if (Time.time > nextActionTime)
             {
                 
                 rb.velocity = new Vector2(0, -rb.velocity.y);
                 nextActionTime += period;
             }
         }
         else if (transform.position.y < lowerlimit.y)
         {
             transform.position = new Vector2(transform.position.x, lowerlimit.y);
             rb.velocity = new Vector2(0, -rb.velocity.y);
             
         }
 
     }
 
     void CreatePoison()
     {
         InstantiationTimer -= Time.deltaTime;
         if (InstantiationTimer <= 0)
         {
             Instantiate(posion, emitPoint.position, posion.transform.rotation);
             InstantiationTimer = 2f;
         }
     }
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